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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="848"/>
      <source>Add triangle</source>
      <translation>Добавяне на триъгълник</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="849"/>
      <location filename="../../Command.cpp" line="851"/>
      <source>Add triangle manually to a mesh</source>
      <translation>Ръчно добавя триъгълник към мрежа</translation>
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  <context>
    <name>CmdMeshBoundingBox</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Boundings info...</source>
      <translation>Инфо за ограниченията...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1566"/>
      <source>Shows the boundings of the selected mesh</source>
      <translation type="unfinished">Shows the boundings of the selected mesh</translation>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Regular solid...</source>
      <translation>Правилен многостен...</translation>
    </message>
    <message>
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      <location filename="../../Command.cpp" line="1608"/>
      <source>Builds a regular solid</source>
      <translation>Построяване на правилен многостен</translation>
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  <context>
    <name>CmdMeshCrossSections</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Cross-sections...</source>
      <translation>Сечения...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1076"/>
      <location filename="../../Command.cpp" line="1077"/>
      <source>Cross-sections</source>
      <translation>Напречни сечения</translation>
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  <context>
    <name>CmdMeshDecimating</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Decimation...</source>
      <translation type="unfinished">Decimation...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1466"/>
      <location filename="../../Command.cpp" line="1467"/>
      <source>Decimates a mesh</source>
      <translation type="unfinished">Decimates a mesh</translation>
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  <context>
    <name>CmdMeshDemolding</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Interactive demolding direction</source>
      <translation type="unfinished">Interactive demolding direction</translation>
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  <context>
    <name>CmdMeshDifference</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Difference</source>
      <translation>Разлика</translation>
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  <context>
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    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Face info</source>
      <translation>Информация за стената</translation>
    </message>
    <message>
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      <location filename="../../Command.cpp" line="1201"/>
      <source>Information about face</source>
      <translation>Информация за стената</translation>
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  <context>
    <name>CmdMeshEvaluateSolid</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1363"/>
      <source>Check solid mesh</source>
      <translation>Провери цялоста на мрежата</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1364"/>
      <location filename="../../Command.cpp" line="1366"/>
      <source>Checks whether the mesh is a solid</source>
      <translation>Проверка дали мрежата е твърдо тяло</translation>
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  <context>
    <name>CmdMeshEvaluation</name>
    <message>
      <location filename="../../Command.cpp" line="1154"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1156"/>
      <source>Evaluate and repair mesh...</source>
      <translation type="unfinished">Evaluate and repair mesh...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1157"/>
      <location filename="../../Command.cpp" line="1159"/>
      <source>Opens a dialog to analyze and repair a mesh</source>
      <translation>Отваряне на диалогов прозорец за анализа и поправка на тяло</translation>
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  <context>
    <name>CmdMeshExport</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="492"/>
      <source>Export mesh...</source>
      <translation>Експортирай тяло...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="493"/>
      <location filename="../../Command.cpp" line="495"/>
      <source>Exports a mesh to file</source>
      <translation>Експортиране тяло към файл</translation>
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  <context>
    <name>CmdMeshFillInteractiveHole</name>
    <message>
      <location filename="../../Command.cpp" line="1673"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1674"/>
      <source>Close hole</source>
      <translation>Затвори дупка</translation>
    </message>
    <message>
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      <location filename="../../Command.cpp" line="1677"/>
      <source>Close holes interactively</source>
      <translation>Интерактивно затваряне на дупки</translation>
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  <context>
    <name>CmdMeshFillupHoles</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1636"/>
      <source>Fill holes...</source>
      <translation>Запълни дупки...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1637"/>
      <location filename="../../Command.cpp" line="1639"/>
      <source>Fill holes of the mesh</source>
      <translation>Запълване на дупките в мрежата</translation>
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  <context>
    <name>CmdMeshFlipNormals</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Flip normals</source>
      <translation>Обърни нормали</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1532"/>
      <source>Flips the normals of the mesh</source>
      <translation>Обръщане на нормалите на мрежа</translation>
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  <context>
    <name>CmdMeshFromGeometry</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Create mesh from geometry...</source>
      <translation type="unfinished">Create mesh from geometry...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="569"/>
      <source>Create mesh from the selected geometry</source>
      <translation type="unfinished">Create mesh from the selected geometry</translation>
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  <context>
    <name>CmdMeshFromPartShape</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Create mesh from shape...</source>
      <translation>Създаване на полигонално омрежване от облик...</translation>
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    <message>
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      <source>Tessellate shape</source>
      <translation>Омозайкване от облика</translation>
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  <context>
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    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Harmonize normals</source>
      <translation type="unfinished">Harmonize normals</translation>
    </message>
    <message>
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      <location filename="../../Command.cpp" line="1498"/>
      <source>Harmonizes the normals of the mesh</source>
      <translation type="unfinished">Harmonizes the normals of the mesh</translation>
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  <context>
    <name>CmdMeshImport</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Import mesh...</source>
      <translation>Импортирай мрежа...</translation>
    </message>
    <message>
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      <location filename="../../Command.cpp" line="444"/>
      <source>Imports a mesh from file</source>
      <translation>Импортиране на мрежа от файл</translation>
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  <context>
    <name>CmdMeshIntersection</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Intersection</source>
      <translation>Пресичане</translation>
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  <context>
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    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Merge</source>
      <translation>Сливане</translation>
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    <message>
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      <source>Merges selected meshes into one</source>
      <translation>Съединява избраните мрежи в една</translation>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Cut mesh</source>
      <translation>Разрежи мрежа</translation>
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    <message>
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      <location filename="../../Command.cpp" line="898"/>
      <source>Cuts a mesh with a picked polygon</source>
      <translation>Разрязва мрежа с избран многоъгълник</translation>
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  <context>
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    <message>
      <location filename="../../Command.cpp" line="738"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Make segment</source>
      <translation type="unfinished">Make segment</translation>
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    <message>
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      <location filename="../../Command.cpp" line="742"/>
      <source>Creates a mesh segment</source>
      <translation type="unfinished">Creates a mesh segment</translation>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Select mesh</source>
      <translation>Изберете полигонално омрежване</translation>
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    <message>
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      <location filename="../../Command.cpp" line="798"/>
      <source>Select an area of the mesh</source>
      <translation type="unfinished">Select an area of the mesh</translation>
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  <context>
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    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Split mesh</source>
      <translation>Раздели мрежа</translation>
    </message>
    <message>
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      <location filename="../../Command.cpp" line="1104"/>
      <source>Splits a mesh into two meshes</source>
      <translation>Разделяне мрежа на две</translation>
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  <context>
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    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Trim mesh</source>
      <translation>Съкрати мрежа</translation>
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    <message>
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      <location filename="../../Command.cpp" line="959"/>
      <source>Trims a mesh with a picked polygon</source>
      <translation>Съкращава мрежа с избран многоъгълник</translation>
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  <context>
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    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Refinement...</source>
      <translation type="unfinished">Refinement...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1288"/>
      <source>Refine existing mesh</source>
      <translation type="unfinished">Refine existing mesh</translation>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Remove components by hand...</source>
      <translation type="unfinished">Remove components by hand...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1322"/>
      <source>Mark a component to remove it from the mesh</source>
      <translation type="unfinished">Mark a component to remove it from the mesh</translation>
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  <context>
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    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Remove components...</source>
      <translation>Премахни компоненти...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1244"/>
      <source>Remove topologic independent components from the mesh</source>
      <translation>Премахване на топологично независими компоненти от мрежата</translation>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Scale...</source>
      <translation type="unfinished">Scale...</translation>
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    <message>
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      <source>Scale selected meshes</source>
      <translation type="unfinished">Scale selected meshes</translation>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Create section from mesh and plane</source>
      <translation type="unfinished">Create section from mesh and plane</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1048"/>
      <source>Section from mesh and plane</source>
      <translation type="unfinished">Section from mesh and plane</translation>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Create mesh segments...</source>
      <translation type="unfinished">Create mesh segments...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1719"/>
      <source>Create mesh segments</source>
      <translation type="unfinished">Create mesh segments</translation>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Create mesh segments from best-fit surfaces...</source>
      <translation type="unfinished">Create mesh segments from best-fit surfaces...</translation>
    </message>
    <message>
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      <location filename="../../Command.cpp" line="1755"/>
      <source>Create mesh segments from best-fit surfaces</source>
      <translation type="unfinished">Create mesh segments from best-fit surfaces</translation>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Smooth...</source>
      <translation>Заглади...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1404"/>
      <source>Smooth the selected meshes</source>
      <translation>Заглаждане на избраните мрежи</translation>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Split by components</source>
      <translation type="unfinished">Split by components</translation>
    </message>
    <message>
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      <source>Split selected mesh into its components</source>
      <translation type="unfinished">Split selected mesh into its components</translation>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Segment by tool mesh</source>
      <translation type="unfinished">Segment by tool mesh</translation>
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    <message>
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      <location filename="../../Command.cpp" line="176"/>
      <source>Creates a segment from a given tool mesh</source>
      <translation type="unfinished">Creates a segment from a given tool mesh</translation>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Transform mesh</source>
      <translation type="unfinished">Transform mesh</translation>
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    <message>
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      <location filename="../../Command.cpp" line="98"/>
      <source>Rotate or move a mesh</source>
      <translation type="unfinished">Rotate or move a mesh</translation>
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  <context>
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    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1017"/>
      <source>Trim mesh with a plane</source>
      <translation type="unfinished">Trim mesh with a plane</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1019"/>
      <source>Trims a mesh with a plane</source>
      <translation type="unfinished">Trims a mesh with a plane</translation>
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  <context>
    <name>CmdMeshUnion</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Union</source>
      <translation>Съюз</translation>
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  <context>
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    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Curvature plot</source>
      <translation type="unfinished">Curvature plot</translation>
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    <message>
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      <location filename="../../Command.cpp" line="653"/>
      <source>Calculates the curvature of the vertices of a mesh</source>
      <translation type="unfinished">Calculates the curvature of the vertices of a mesh</translation>
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  <context>
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      <translation type="unfinished">Mesh</translation>
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      <location filename="../../Command.cpp" line="693"/>
      <source>Curvature info</source>
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      <location filename="../../Command.cpp" line="696"/>
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      <location filename="../../Command.cpp" line="149"/>
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      <translation type="unfinished">Segment by tool mesh</translation>
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      <translation type="unfinished">Mesh union</translation>
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      <location filename="../../Command.cpp" line="312"/>
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      <translation type="unfinished">Mesh difference</translation>
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      <translation type="unfinished">Mesh intersection</translation>
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      <translation type="unfinished">Import Mesh</translation>
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      <location filename="../../Command.cpp" line="1414"/>
      <location filename="../../DlgSmoothing.cpp" line="178"/>
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      <translation type="unfinished">Fill up holes</translation>
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    <message>
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      <translation type="unfinished">Mesh merge</translation>
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      <translation type="unfinished">Mesh split</translation>
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      <location filename="../../Command.cpp" line="1896"/>
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      <location filename="../../DlgEvaluateMeshImp.cpp" line="883"/>
      <source>Remove duplicated points</source>
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      <location filename="../../ViewProvider.cpp" line="874"/>
      <location filename="../../ViewProvider.cpp" line="929"/>
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      <translation type="unfinished">Fill hole</translation>
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      <translation type="unfinished">Reduction</translation>
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      <translation type="unfinished">Full</translation>
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      <location filename="../../DlgDecimating.cpp" line="91"/>
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      <translation type="unfinished">Absolute number (Maximum: %1)</translation>
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      <source>Number of points:</source>
      <translation>Брой на точките:</translation>
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    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="50"/>
      <location filename="../../DlgEvaluateMesh.ui" line="67"/>
      <location filename="../../DlgEvaluateMesh.ui" line="116"/>
      <location filename="../../DlgEvaluateMesh.ui" line="211"/>
      <location filename="../../DlgEvaluateMesh.ui" line="291"/>
      <location filename="../../DlgEvaluateMesh.ui" line="371"/>
      <location filename="../../DlgEvaluateMesh.ui" line="451"/>
      <location filename="../../DlgEvaluateMesh.ui" line="531"/>
      <location filename="../../DlgEvaluateMesh.ui" line="611"/>
      <location filename="../../DlgEvaluateMesh.ui" line="691"/>
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    <message>
      <location filename="../../DlgEvaluateMesh.ui" line="60"/>
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      <source>Number of edges:</source>
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      <location filename="../../DlgEvaluateMesh.ui" line="160"/>
      <source>Refresh</source>
      <translation>Опресняване</translation>
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      <location filename="../../DlgEvaluateMesh.ui" line="314"/>
      <location filename="../../DlgEvaluateMesh.ui" line="394"/>
      <location filename="../../DlgEvaluateMesh.ui" line="474"/>
      <location filename="../../DlgEvaluateMesh.ui" line="554"/>
      <location filename="../../DlgEvaluateMesh.ui" line="634"/>
      <location filename="../../DlgEvaluateMesh.ui" line="714"/>
      <location filename="../../DlgEvaluateMesh.ui" line="773"/>
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      <location filename="../../DlgEvaluateMesh.ui" line="404"/>
      <location filename="../../DlgEvaluateMesh.ui" line="484"/>
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      <location filename="../../DlgEvaluateMesh.ui" line="644"/>
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      <source>All above tests together</source>
      <translation>Всички горни тестове заедно</translation>
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      <translation>Повторна поправка</translation>
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      <location filename="../../DlgEvaluateMeshImp.cpp" line="376"/>
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      <location filename="../../DlgEvaluateMeshImp.cpp" line="383"/>
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      <location filename="../../DlgEvaluateMeshImp.cpp" line="490"/>
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Please run the command to repair folds first</source>
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Please run the command to repair folds first</translation>
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      <translation>Без обърнати нормали</translation>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="465"/>
      <source>%1 flipped normals</source>
      <translation>%1обърнати нормали</translation>
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    <message>
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      <translation type="unfinished">%1 non-manifolds</translation>
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    <message>
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      <translation type="unfinished">Invalid face indices</translation>
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    <message>
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      <source>Invalid point indices</source>
      <translation type="unfinished">Invalid point indices</translation>
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    <message>
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      <source>Multiple point indices</source>
      <translation type="unfinished">Multiple point indices</translation>
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    <message>
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      <translation type="unfinished">Invalid neighbour indices</translation>
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    <message>
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      <translation>Няма невалидни показатели</translation>
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      <translation type="unfinished">%1 degenerated faces</translation>
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      <translation type="unfinished">%1 duplicated faces</translation>
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      <translation type="unfinished">Duplicated faces</translation>
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      <location filename="../../DlgEvaluateMeshImp.cpp" line="1196"/>
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      <translation>Куб</translation>
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      <location filename="../../DlgRegularSolid.ui" line="301"/>
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      <location filename="../../DlgRegularSolid.ui" line="556"/>
      <source>Radius:</source>
      <translation>Радиус:</translation>
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      <location filename="../../DlgRegularSolid.ui" line="496"/>
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      <location filename="../../DlgRegularSolid.ui" line="489"/>
      <location filename="../../DlgRegularSolid.ui" line="593"/>
      <location filename="../../DlgRegularSolid.ui" line="697"/>
      <location filename="../../DlgRegularSolid.ui" line="801"/>
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      <translation type="unfinished">Sampling:</translation>
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      <location filename="../../DlgRegularSolid.ui" line="754"/>
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      <location filename="../../DlgRegularSolid.ui" line="747"/>
      <source>Radius 2:</source>
      <translation>Радиус 2:</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgRegularSolidImp</name>
    <message>
      <location filename="../../DlgRegularSolidImp.cpp" line="127"/>
      <location filename="../../DlgRegularSolidImp.cpp" line="212"/>
      <location filename="../../DlgRegularSolidImp.cpp" line="220"/>
      <source>Create %1</source>
      <translation type="unfinished">Create %1</translation>
    </message>
    <message>
      <location filename="../../DlgRegularSolidImp.cpp" line="127"/>
      <source>No active document</source>
      <translation type="unfinished">No active document</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsImportExport</name>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="14"/>
      <source>Mesh Formats</source>
      <translation>Формати на омрежването</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="20"/>
      <source>Export</source>
      <translation type="unfinished">Export</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="28"/>
      <source>Maximal deviation between mesh and object</source>
      <translation type="unfinished">Maximal deviation between mesh and object</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="50"/>
      <source>Deviation of tessellation to the actual surface</source>
      <translation type="unfinished">Deviation of tessellation to the actual surface</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="53"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="56"/>
      <source>Maximum mesh deviation</source>
      <translation type="unfinished">Maximum mesh deviation</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="63"/>
      <source>ZIP compression is used when writing a mesh file in AMF format</source>
      <translation type="unfinished">ZIP compression is used when writing a mesh file in AMF format</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="66"/>
      <source>Export AMF files using compression</source>
      <translation>Експортиране на AMF файлове с компресия</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="95"/>
      <source>Width:</source>
      <translation>Ширина:</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="119"/>
      <source>Height:</source>
      <translation>Височина:</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExportImp.cpp" line="37"/>
      <source>This parameter indicates whether ZIP compression
is used when writing a file in AMF format</source>
      <translation type="unfinished">This parameter indicates whether ZIP compression
is used when writing a file in AMF format</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="14"/>
      <source>Mesh view</source>
      <translation type="unfinished">Mesh view</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="26"/>
      <source>Default appearance for new meshes</source>
      <translation type="unfinished">Default appearance for new meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="62"/>
      <source>Default line color</source>
      <translation type="unfinished">Default line color</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="69"/>
      <source>Mesh transparency</source>
      <translation>Прозрачност на мрежата</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="76"/>
      <source>Default color for new meshes</source>
      <translation type="unfinished">Default color for new meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="96"/>
      <location filename="../../DlgSettingsMeshView.ui" line="119"/>
      <source>%</source>
      <translation>%</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="112"/>
      <source>Default mesh color</source>
      <translation>Цвят по подразбиране на мрежата</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="148"/>
      <source>A bounding box will be displayed</source>
      <translation type="unfinished">A bounding box will be displayed</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="151"/>
      <source>Show bounding-box for highlighted or selected meshes</source>
      <translation type="unfinished">Show bounding-box for highlighted or selected meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="187"/>
      <source>Default line color for new meshes</source>
      <translation type="unfinished">Default line color for new meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="207"/>
      <source>The bottom side of surface will be rendered the same way than top side.
If not checked, it depends on the option "Enable backlight color"
(preferences section Display -&gt; 3D View). Either the backlight color
will be used or black.</source>
      <translation type="unfinished">The bottom side of surface will be rendered the same way than top side.
If not checked, it depends on the option "Enable backlight color"
(preferences section Display -&gt; 3D View). Either the backlight color
will be used or black.</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="213"/>
      <source>Two-side rendering</source>
      <translation>Двустранно рендиране</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="229"/>
      <source>Line transparency</source>
      <translation>Прозрачност на линията</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="236"/>
      <source>Backface color</source>
      <translation type="unfinished">Backface color</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="280"/>
      <source>Smoothing</source>
      <translation>Изглаждане</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="292"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="295"/>
      <source>Crease angle</source>
      <translation type="unfinished">Crease angle</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="302"/>
      <source>If this option is set Phong shading is used, otherwise flat shading.
Shading defines the appearance of surfaces.

With flat shading the surface normals are not defined per vertex that leads
to a unreal appearance for curved surfaces while using Phong shading leads
to a smoother appearance.
</source>
      <translation type="unfinished">If this option is set Phong shading is used, otherwise flat shading.
Shading defines the appearance of surfaces.

With flat shading the surface normals are not defined per vertex that leads
to a unreal appearance for curved surfaces while using Phong shading leads
to a smoother appearance.
</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="311"/>
      <source>Define normal per vertex</source>
      <translation type="unfinished">Define normal per vertex</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="340"/>
      <source>Crease angle is a threshold angle between two faces.

 If face angle ≥ crease angle, facet shading is used
 If face angle &lt; crease angle, smooth shading is used</source>
      <translation type="unfinished">Crease angle is a threshold angle between two faces.

 If face angle ≥ crease angle, facet shading is used
 If face angle &lt; crease angle, smooth shading is used</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="346"/>
      <source> °</source>
      <translation> °</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="362"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
      <location filename="../../DlgSmoothing.ui" line="14"/>
      <source>Smoothing</source>
      <translation>Изглаждане</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="23"/>
      <source>Method</source>
      <translation>Метод</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="29"/>
      <source>Taubin</source>
      <translation>Таубин</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="39"/>
      <source>Laplace</source>
      <translation>Лаплаc</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="49"/>
      <source>Parameter</source>
      <translation>Параметър</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="55"/>
      <source>Iterations:</source>
      <translation>Итерации:</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="72"/>
      <source>Lambda:</source>
      <translation>Ламбда:</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="95"/>
      <source>Mu:</source>
      <translation type="unfinished">Mu:</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="118"/>
      <source>Only selection</source>
      <translation>Само избраното</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::GmshWidget</name>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="107"/>
      <source>Automatic</source>
      <translation>Автоматично</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="108"/>
      <source>Adaptive</source>
      <translation>Адаптивен</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="110"/>
      <source>Frontal</source>
      <translation type="unfinished">Frontal</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="112"/>
      <source>Frontal Quad</source>
      <translation type="unfinished">Frontal Quad</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="113"/>
      <source>Parallelograms</source>
      <translation type="unfinished">Parallelograms</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="184"/>
      <location filename="../../RemeshGmsh.cpp" line="240"/>
      <source>Time:</source>
      <translation>Време:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="229"/>
      <source>Running gmsh...</source>
      <translation type="unfinished">Running gmsh...</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="251"/>
      <source>Failed to start</source>
      <translation type="unfinished">Failed to start</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="258"/>
      <source>Error</source>
      <translation>Грешка</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
      <location filename="../../MeshEditor.cpp" line="379"/>
      <source>Add triangle</source>
      <translation>Добавяне на триъгълник</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="380"/>
      <source>Flip normal</source>
      <translation type="unfinished">Flip normal</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="381"/>
      <source>Clear</source>
      <translation>Изчистване</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="396"/>
      <source>Finish</source>
      <translation>Край</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFillHole</name>
    <message>
      <location filename="../../MeshEditor.cpp" line="729"/>
      <source>Finish</source>
      <translation>Край</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::ParametersDialog</name>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="159"/>
      <source>Surface fit</source>
      <translation type="unfinished">Surface fit</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="166"/>
      <source>Parameters</source>
      <translation>Параметри</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="171"/>
      <source>Selection</source>
      <translation>Избор</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="179"/>
      <source>Region</source>
      <translation>Регион</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="185"/>
      <source>Triangle</source>
      <translation>Триъгълник</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="191"/>
      <source>Clear</source>
      <translation>Изчистване</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="197"/>
      <source>Compute</source>
      <translation>Изчисли</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="285"/>
      <source>No selection</source>
      <translation>Няма избран елемент</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="285"/>
      <source>Before fitting the surface select an area.</source>
      <translation type="unfinished">Before fitting the surface select an area.</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemeshGmsh</name>
    <message>
      <location filename="../../RemeshGmsh.ui" line="14"/>
      <source>Remesh by gmsh</source>
      <translation type="unfinished">Remesh by gmsh</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="26"/>
      <source>Remeshing Parameter</source>
      <translation type="unfinished">Remeshing Parameter</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="32"/>
      <source>Meshing:</source>
      <translation type="unfinished">Meshing:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="42"/>
      <source>Max element size (0.0 = Auto):</source>
      <translation type="unfinished">Max element size (0.0 = Auto):</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="68"/>
      <source>Min element size (0.0 = Auto):</source>
      <translation type="unfinished">Min element size (0.0 = Auto):</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="94"/>
      <source>Angle:</source>
      <translation>Ъгъл:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="126"/>
      <source>Gmsh</source>
      <translation type="unfinished">Gmsh</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="134"/>
      <source>Path</source>
      <translation type="unfinished">Path</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="154"/>
      <source>Kill</source>
      <translation type="unfinished">Kill</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="181"/>
      <source>Time:</source>
      <translation>Време:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="188"/>
      <source>Clear</source>
      <translation>Изчистване</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemoveComponents</name>
    <message>
      <location filename="../../RemoveComponents.ui" line="14"/>
      <source>Remove components</source>
      <translation>Премахване на компоненти</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="20"/>
      <source>Select</source>
      <translation>Изберете</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="32"/>
      <source>Select whole component</source>
      <translation type="unfinished">Select whole component</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="39"/>
      <location filename="../../RemoveComponents.ui" line="125"/>
      <source>Pick triangle</source>
      <translation type="unfinished">Pick triangle</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="49"/>
      <source>&lt; faces than</source>
      <translation type="unfinished">&lt; faces than</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="56"/>
      <location filename="../../RemoveComponents.ui" line="155"/>
      <source>Region</source>
      <translation>Регион</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="63"/>
      <location filename="../../RemoveComponents.ui" line="182"/>
      <source>Components</source>
      <translation>Компоненти</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="83"/>
      <location filename="../../RemoveComponents.ui" line="175"/>
      <source>All</source>
      <translation type="unfinished">All</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="106"/>
      <source>Deselect</source>
      <translation>Отмяна на избора</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="118"/>
      <source>Deselect whole component</source>
      <translation type="unfinished">Deselect whole component</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="135"/>
      <source>&gt; faces than</source>
      <translation type="unfinished">&gt; faces than</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="192"/>
      <source>Region options</source>
      <translation>Опции за региона</translation>
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    <message>
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    <message>
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      <source>Mesh segmentation</source>
      <translation>Сегментиране на омрежването</translation>
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    <message>
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      <source>Smooth mesh</source>
      <translation>Гладка полигонна мрежа</translation>
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      <location filename="../../Segmentation.ui" line="189"/>
      <location filename="../../Segmentation.ui" line="252"/>
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      <location filename="../../Segmentation.ui" line="172"/>
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    <message>
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    <message>
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    <message>
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      <translation type="unfinished">Freeform</translation>
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    <message>
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    <message>
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      <location filename="../../SegmentationBestFit.ui" line="14"/>
      <source>Mesh segmentation</source>
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      <source>Sphere</source>
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      <location filename="../../SegmentationBestFit.ui" line="116"/>
      <location filename="../../SegmentationBestFit.ui" line="169"/>
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      <source>Plane</source>
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      <location filename="../../SegmentationBestFit.cpp" line="363"/>
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    <message>
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      <source>Center</source>
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      <location filename="../../Selection.ui" line="20"/>
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    <message>
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    <message>
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    <message>
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      <location filename="../../RemoveComponents.cpp" line="231"/>
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    <message>
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      <location filename="../../RemoveComponents.cpp" line="232"/>
      <source>Invert</source>
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      <location filename="../../Command.cpp" line="415"/>
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      <source>OpenSCAD</source>
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      <location filename="../../Command.cpp" line="345"/>
      <location filename="../../Command.cpp" line="416"/>
      <source>Unknown error occurred while running OpenSCAD.</source>
      <translation>Възникна неизвестна грешка, изпълнявайки OpenSCAD.</translation>
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    <message>
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      <location filename="../../Command.cpp" line="350"/>
      <location filename="../../Command.cpp" line="421"/>
      <source>OpenSCAD cannot be found on your system.
Please visit http://www.openscad.org/index.html to install it.</source>
      <translation>В системата ви няма открито приложение OpenSCAD.
Изтеглете го от http://www.openscad.org/index.html и инсталирайте.</translation>
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      <source>Evaluate &amp; Repair Mesh</source>
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      <source>Import-Export</source>
      <translation type="unfinished">Import-Export</translation>
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    <message>
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      <translation>Всички файлове с полигонни мрежи</translation>
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    <message>
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      <source>Binary STL</source>
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    <message>
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      <source>ASCII STL</source>
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    <message>
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    <message>
      <location filename="../../Command.cpp" line="457"/>
      <location filename="../../Command.cpp" line="516"/>
      <source>Object File Format</source>
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    <message>
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      <source>Inventor V2.1 ascii</source>
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      <source>Stanford Polygon</source>
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    <message>
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      <source>Import mesh</source>
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    <message>
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    <message>
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      <source>WebGL/X3D</source>
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    <message>
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      <source>VRML V2.0</source>
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    <message>
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      <translation>Компресиран VRML 2.0</translation>
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    <message>
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      <source>Nastran</source>
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    <message>
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    <message>
      <location filename="../../Command.cpp" line="526"/>
      <source>Asymptote Format</source>
      <translation type="unfinished">Asymptote Format</translation>
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      <translation>Износ на полигонна мрежа</translation>
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    <message>
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      <translation>Запълване на дупки</translation>
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    <message>
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    <message>
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      <translation>[Точки: %1, ръбове: %2, лица: %3]</translation>
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      <source>Index: %1</source>
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      <source>Analyze</source>
      <translation>Анализиране</translation>
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    <message>
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      <translation type="unfinished">Boolean</translation>
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    <message>
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      <source>&amp;Meshes</source>
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      <source>Mesh tools</source>
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